Sse Vs Websockets
Rapid overview
Server-Sent Events vs WebSockets - Streaming Trade-offs
SSE is one-way (server to client) over HTTP; WebSockets are two-way for low-latency interaction.
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Quick Overview
- SSE: Unidirectional (server to client), text-only, runs over HTTP.
- WebSockets: Bi-directional, full-duplex, supports binary and text.
- SSE is simpler: Works through proxies and load balancers with minimal setup.
- WebSockets are powerful: Best for interactive, low-latency apps.
- Trading example: Use SSE for price tick streams; use WebSockets for trading terminals with bidirectional commands.
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Detailed Explanation
Server-Sent Events (SSE)
What it is: A long-lived HTTP response that streams events to the client.
Strengths:
- Simple HTTP-based streaming
- Automatic reconnect support in browsers
- Works well with HTTP/2 and standard infrastructure
Constraints:
- Server to client only
- Text-only payloads (JSON is common)
C# example (ASP.NET Core):
app.MapGet("/prices/stream", async context =>
{
context.Response.Headers.Append("Content-Type", "text/event-stream");
context.Response.Headers.Append("Cache-Control", "no-cache");
var ct = context.RequestAborted;
while (!ct.IsCancellationRequested)
{
var tick = new { Symbol = "EURUSD", Bid = 1.0912m, Ask = 1.0914m };
await context.Response.WriteAsync($"data: {JsonSerializer.Serialize(tick)}\n\n", ct);
await context.Response.Body.FlushAsync(ct);
await Task.Delay(TimeSpan.FromSeconds(1), ct);
}
});
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WebSockets
What it is: A persistent TCP connection that allows full-duplex messaging.
Strengths:
- Bi-directional communication
- Low latency for interactive workflows
- Supports binary payloads
Constraints:
- More complex to scale and debug
- Requires explicit reconnection logic
C# example (ASP.NET Core):
app.UseWebSockets();
app.Map("/ws", async context =>
{
if (!context.WebSockets.IsWebSocketRequest)
{
context.Response.StatusCode = StatusCodes.Status400BadRequest;
return;
}
using var socket = await context.WebSockets.AcceptWebSocketAsync();
var buffer = new byte[4096];
while (true)
{
var result = await socket.ReceiveAsync(buffer, CancellationToken.None);
if (result.MessageType == WebSocketMessageType.Close)
break;
await socket.SendAsync(buffer.AsMemory(0, result.Count), result.MessageType, result.EndOfMessage, CancellationToken.None);
}
await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, "Done", CancellationToken.None);
});
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Comparison Snapshot
| Topic | SSE | WebSockets |
|---|---|---|
| Direction | Server to client | Bi-directional |
| Transport | HTTP | TCP (upgrade from HTTP) |
| Payload | Text (UTF-8) | Text or binary |
| Reconnect | Built-in (browser) | Manual |
| Best for | Streams, notifications | Interactive apps, trading terminals |
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Why It Matters for Interviews
- You can justify when a simpler transport is enough (SSE) vs when you need full-duplex.
- You can discuss scaling constraints (sticky sessions, backpressure, fan-out).
- You can tie decisions to latency and operational complexity.
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Common Pitfalls
- Using WebSockets for unidirectional updates where SSE is simpler.
- Forgetting heartbeats/pings and idle timeouts.
- Not handling reconnection or replay (event IDs) for SSE.
- Sending large payloads without backpressure control.
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Quick Reference
- SSE: Unidirectional, HTTP, easy to deploy, great for streaming data.
- WebSockets: Bi-directional, low latency, best for interactive workflows.
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Sample Interview Q&A
- Q: When would you choose SSE over WebSockets?
- A: For server-to-client streams like price ticks or notifications where clients do not need to send frequent messages back.
- Q: How do you handle reconnects with SSE?
- A: Use event IDs and allow clients to send
Last-Event-IDso the server can replay missed data.
- Q: What is the biggest operational challenge with WebSockets?
- A: Scaling long-lived connections (load balancers, sticky sessions) and handling reconnects on network churn.